Visions Voices

Visionary Voices
. Talking with Media Visionaries

Media leaders discuss the social effects of interactivity.

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Dr. Bernard Luskin

Media Psychology 101,
The power of our interactivity.

A conversation with.
Dr. Bernard Luskin,
Media Psychologist, Distance Learning Pioneer.
Author of
Casting the Net Over Global Learning.

Interviewed by
Judah Ken Freed


Dr. Luskin cannot be reached through this website. Kindly contact his office at Touro University Worldwide. He also can be reached through Luskin International.


The distance learning innovator and vangard media psychologist explores how we are influenced by interactivity itself.

Dr. Bernard Luskin was CEO of Jones Interactive when I first interviewed him in the early Nineties during that catalytic wave of broadband interactive TV developemnt. He already was an internationally respected leader in "distance learning" over interactive networks.

He'd just finished the new Jones' Multimedia Encyclopedia on an interactive compact digital disk, directing his team to fulfill a vision of his boss, Glenn Jones, who'd built a solid cable empire from his mortgaged VW bug with business savvy and an abiding appreciation for the dragon within. When Jones met Luskin, two dynamic minds combined for awhile to uplift the consciousness of humanity, in my opinion, and as I'd discover, Luskin was certainly prepared for that responsibility, or any other leadership job.

Luskin earned a 1961 bachelor of arts in business from California State University at Los Angeles, a 1964 master of arts in business administration from California State University at Long Beach, a 1970 doctorate in education and technology (Ed.D.) from the University of California at Los Angeles, a Kellogg and University fellow. He's added post graduate study in psychology and media at University of Southern California, California State University, Whittier College, and Oxford University. He's been licensed in California as a marriage, family and child psychotherapist since 1972, and he's a diplomate in psychotherapy in American Psychotherapy Association.

When the interview excerpted below was recorded in 1996, Luskin was just beginning a major study of psychology and new technologies for the Media Psychology Division of the American Psychological Association. Founded in the early Nineties by television talk show psychologists like Joyce Brothers, Ruth Westheimer, Stuart Fischoff and Lilli Friedland, the APA board had charged the media division with defining the new field of media psychology. Using the "Delphi" method of research, with rounds of questions and responses considered among experts and researchers, Luskin's team completed the study in 1998, identifying 15 career tracks in the fields of learning, commerce, government, medicine, and other fields. Said Luskin, "The study established new occupational paths to link psychology and media technology, from clinical applications to how TV shows are created, and will improve the quality of media content. The impact of this study will be felt for generations to come."

Yet Luskin began humbly, landing his first education post in 1963 at Orange Coast College, in Orange County, C.a. He rose over four years from the associate dean of admissions and counseling to director of vocational education to the dean of governmental relations for the renamed Coast Community College District , Over the next decade, as vice chancellor of education and development for the Coast District, he developed the format and production techniques for the television course for distant learners, called the "telecourse." In this work, he became a founding executive of KOCE-TV, the Coast District's PBS station in Orange County, serving as the educational development VP for the station from 1972 to 1982.

From 1976 to 1982, again showing the way, Luskin became the founding president and CEO of Coastline Community College, modeled after the British Open University, both praised as global exemplars of how distance learning develops educational media markets, by creating more educated minds in the world. Luskin then returned to Orange Coast College in 1982 as president and CEO, and over two years established Orange Coast beside Dallas Community College as one of two U.S. prototypes for all distance learning (see my history of distance learning). His next served for two years starting in 1984 as the executive VP and treasurer, then COO of the American Association of Community Colleges (AACC), bringing him for the second time to live in in Washington, DC. In 1972 he'd worked on the staff of California Senator Alan Cranston as special consultant on the educational amendments, then remained in the city as a federal relations specialist in the AACC Federal Internship program. After another two years leading AACC, while he returned to LA, he still kept flying back to DC for another nine years while on the board of AACC, including time as the chair. During this period, Luskin also chaired the National Council for Resource Development, the arm of AACC dealing with large foundation and federal grants for education.

Luskin's milestones include putting the first computer in a community college; writing the first data processing textbook for high schools; and directing the study that produced the working model for the television "telecourse," still used in distance learning, thereby earning for himself two Emmys and other honors. He's still active in the on the Education Policy and Services committee within the National Academy of Television Arts and Sciences.

The year 1986 introduced a dramatic shift in direction for Dr. Bernie Luskin. Through his work in interactive education, Luskin joined the Polygram Records division of Philps, the Netherlands-based global media giant, as founding president and CEO of a new division, American Interactive Media. He was a principal in the landmark deal between Philips and Paramount Studios to digitize motion pictures on compact disc in MPEG format, planning and launching the first MPEG-compressed cable network in America. Luskin next became president and CEO of Philips Interactive Media plus Philips Media Education and Reference Publishing. Still working on development of MPEG-based interactive digital video disks, he served on the Philips research team developing the technology that beams DVD, (now called a digital "versatile" disk), creating the prototype interactive TV set-top box based on a CD, the Philips CD-I. His personal interest being the human factors of the machine interface, Luskin has broken ground as a media content creator. Among his innovative CD-ROM projects are the first Sesame Street CD, also Treasures of the Smithsonian, Compton's Encyclopedia, Grolier's Encyclopedia, Charlton Heston Presents the Bible, and the first interactive CD movie, Voyeur, starring Robert Culp. Along the way, he's constructing agreements establishing major precedents in intellectual property rights.

Luskin joined Jones International in 1994, another turning point. Luskin was CEO of Jones Interactive, Vice Chairman of Jones International, and Group President for companies that included Jones Digital Century, Jones Computer Network, The Internet Channel, Jones Management Information Systems, and Jones Education Networks, with its flagship Mind Extension University, which evolved into Knowledge TV. As president and CEO of Jones Interactive, which put out the CD-ROM encyclopedia about media technology, he focused on developing interactive TV services for Jones cable systems while developing Jones' presence in distance learning. As if all thus was not enough to keep his mind occupied, Luskin was founding chancellor of Jones International University, the first academically accredited totally web-based "virtual" degree-granting university in the world. These ventures established, Luskin left Jones in 1998.

After a breather back in California, Luskin stepped up in 1999 as founding president and co-CEO of Global Learning Systems, based in Bethesda, Md., with offices in Provo, Utah, and London. The mail product of GLS is educational industry development, helping educators and trainers develop skills and strategies for the evolving working and learning environments of multinational enterprises. GLS works with clients ranging from content networks like Pearson and Disney to technology companies like Panasonic to service organizations like American Postal Workers Union and Good Will Industries. The objective is developing interactive in-house training systems for global ventures, driving the "blended solutions approach" to developing the global learning and communication skills we need in our interactive world. With GLS poised for its IPO when the "dot bomb" shook the equities market in 2001, exacerbated by the terrorists attacks in September 2001, as the company restructured with fresh capitalization, Luskin considered his bi-coastal commuting between his job in DC and his family home in southern LA, and the choice was not difficult. He travels east in his capacity a board member.

Today Bernie Luskin lives again in Encino, Ca., with his wife and their two sons, devoting his energies to his consultancy, Luskin International, founded in 1986, while also working on media and education development projects. He's long had an appointment as am adjunct professor of media psychology at the Fielding Graduate Institute in Santa Barbara, but now he's developing for Fielding a graduate program in media psychology and communication based on the "distributed education" model for classroom and distance learning combined. His wife Toni Luskin also at is Fielding, finishing her Ph.D. in media psychology with an emphasis on media literacy, also the focus of her MA. Bernie Luskin further is a visiting professor at Claremont Graduate University, in Claremont, Ca. Previously, he's taught at UCLA, USC, Pepperdine University and varied branches of California State University, including the USC School of Cinema and Television.

Luskin has authored seven books on economics, technology and education, bestsellers in their fields. His latest book, Casting the Net Over Global Learning, being released in March 2002, serves those involved in e-learning and workforce training with insights on trends in the new online learning psychologies, the new forms of the emerging corporate university, and the new leadership in global learning. His ninth book, already begun, will explore the concepts and theories that Interlink media, motivation, learning, and entertainment.

Before and since we first met, I've considered Dr. Bernard Luskin as a visionary who's in the deep literacy business. Talking with him always is adventure, for he puts great ideas into easy terms, and he's constantly ready to investigate fresh avenues of thought.

As a media psychologist. Luskin is more aware than most of how the media and the mind interact to create society. To paraphrase McLuhan. Luskin understands how mass media messages can and do massage our minds. He stays abreast of the research on synesthetics and sensory psychology, still asserting that the iTV development and consumer marketing community keeps failing to look at the staggering knowledge already available. He's said, "A positive outlook with a committed and deeply thoughtful application of the new research could make this decade the breakthrough decade for both the PC and the television." Luskin advocates "a mind solution, not a technology solution" to interactive media development.

During an interview for the 1996 national cable show in Atlanta, we talked about the effects of interactive programming on our minds and emotions. He was especially worried that the interactive TV (iTV) trials were focusing on testing and proving digital technology without ever considering how the inconsiderate design of the program interface was skewing all their findings (a criticism he maintains today). I was thrilled to find an executive actually voicing concern about the impact in new media on our world, and felt renewed hope for my ideals.

In the course of our flow, I made offhand remark about the gee-whiz technology I'd long imagined since childhood, and Luskin opened my imagination within minutes to the field of media psychology. Excerpted below is the beginning of a longer dialogue on the topic of media psychology, and has never been published anywhere before. An exclusive!
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Freed: Interactive devices are becoming more commonplace, but I'm still waiting for my Dick Tracy two-way wrist TV.

Luskin: They have them now, but prices are just going to come down. That's just the consumer process. All of the products, the software industry, has been driven by money, by technology advances and creativity. It has not been driven by an understanding of what people want, and what shape they want it in. Actually, much of the software that has come out of the software industry has been done by engineers and programmers that are not truly behaviorally oriented - they're engineering oriented. Searching for an easy-to-use interface, I mean, Microsoft has worked long and hard to get where it is on Windows, but you'll find flaws in the navigation, difficulty in the interface design, loading difficulties, icons that you can't figure out what they are when you look at them. I'm just amazed that industry leaders don't light up to all the characteristics of product development and design, that instead are very underdeveloped in their products.

Well, that's the psychology of the new media that's based on understanding of immediacy. It's taken hundreds of years for human communication architecture to mature to the point is has now, the look and feel that it has. It's taken a hundred years for the film business alone just to perfect the linear program to a point where storytelling and technique can blend. So if you look at interactive technology, there's a whole future of 21st century development ahead that is now going to become significant, which we're only now just starting to glimpse. It's all based on the understanding of how to make programs, not just learning the methods of media production, but seeing why the program creators do things the way they are done. This interests me a lot, but I don't know how much depth you want to go into this now.

Freed: Please go into it, because I think the psycho-dynamics are really fascinating.

Luskin: It's going to be dramatic. I've just agreed to co-chair a subcommittee of the American Psychological Association [APA] to create a whole new set of definitions for psycho-media or "media psychology." It has to do with the design and development of media programs and programming, not only in the social sense, where you get product branding and intercultural dissonance, the heat of the media....

Freed: Are you talking "heat" in a McLuhan sense, in terms of hot and cool media?

Luskin: In fact, the heat situation is related to emotion and the study of synesthesia. Synesthetics is the experience resulting from the unity of the senses. In simple theory, when you take one sense and combine another with it, research shows that the experience is heightened. If you theoretically combine five senses well, you experience a "sixth sense."

If you look at the McLuhanism notion of heat, however, and the cultural change that's ahead, it's going to make and break companies. The Gulf War made CNN because the heat of the news coming across live created a whole new set of emotions. In the 60s Vietnam was more cool simply because they had to shoot something on tape, fly it in and look at it before you could see it. In the 80s you began to get the emotion of reality, and in the 90s you have tremendous heat, because everything is live, like you saw OJ driving down the street at the moment of passion [or the planes flying into the World Trade Center], so it's a whole new emotional and synesthetic experience.

The understanding of behavior has advanced tremendously lately. Howard Gardner and Project Zero at Harvard has now pretty much established the fact that IQ is not a single figure. To compute an IQ is like telling someone to put one foot on a block of ice and another foot in an oven, then telling them their temperature is average. It sort of measures intelligence, but it doesn't really. Project Zero has identified seven specific intelligence's, showing that people learn in different ways. We each have different specific intelligences, and so we have to understand those to understand communication and learning.

The work that's evolving goes back to Maslow and looks toward a "psychology of being," from one of his early books. He figured out that there are three reasons people do anything in terms of behavior. Maslow's basic theory [hierarchy of needs] was that people do things from am ultimate drive for self-actualization, which is either fun or feeling good, the desire to correct a deficiency of the self, or the desire for personal growth.

Well, I've adapted Maslow and Rogers and others to software. So, this would be "Luskin's Theory" about the application of software to behavior. Maslow was at UCLA when I was there, by the way. So was Carl Rogers. I grew up with these people. So from my education then, and all my experiences since, I'm saying that you just take the theory of psychology already out here, and simply apply it to technology. You adapt it, and you get some new thinking in terms of technology development.

If you take these psychological insights, when you put entertainment and education together, you have a whole new learning theory. And if you take the theory of specific intelligences and all these other studies, like synesthetics, or if you take semiotics, which is highly developed as an architecture for sophistication in graphics, you can learn a lot about how to communicate effectively. But such thinking is totally undeveloped in software and the programming for interactive television.

Freed: Seems to me the human dynamics of "mediated interaction" is already pretty well developed in speech communications theory and practice, which I've studied.

Luskin: Yes, but it simply hasn't yet found its way into technology, like that Dick Tracy two-way wrist TV, because the people developing hardware and software don't have any historical memory, because the technology is so new, nor have there been school programs developed, to develop these developers, so they think about their work with more sense.

While all these communication disciplines do exist, not the least of which is semantics, for instance, the use of language itself, these "soft sciences" are not studied or well understood by the technological development people. The people breaking through in the CD arena, the interactive digital disc, have been doing so with tremendous creativity, but still without any real understanding of the underlying psychology behind their products.

Freed: You're tapping into exactly what has been my chief concern in the last couple of years. I write all these articles about the technology of this, the technology of that, and the brilliance that goes into creating the design, but very few people are thinking and talking about the social effects of the technology tools they are inventing.

Luskin: That's exactly right! I think it's the next big wave to come, and once it hits, it will change the industry and our society forever. Everybody has been gadget happy, technology passionate until now, but they have not been able to understand what turns people on about the service that the gadgets provide or the content the gadget is supposed to deliver.

Freed: Yes, they develop all these these wonderful things with lots of bells and whistles, but then are baffled by how to sell them to to pay for their development cost. Sound like the proverbial, "Ready, Fire, Aim."

Luskin: And that's why they've had so much trouble with the interactive TV cable trials in Orlando and elsewhere, the digital broadcasting trials, too, and the telephony trials. The trials have been technically advanced, but the people doing them just don't really understand the nature of consumer preferences, needs and behaviors. They don't know how to target the technology in order to enable the behaviors that they want to create. That's why media psychology is going to become a major discipline in the 21st century.

Let me give you an analogy. Did you ever go to tennis college or baseball camp? When you go to tennis college, you learn one thing at a time. You learn an overhead shot. You learn a backhand. You learn a forehand. You learn a lob. You learn to memorize the court, how the ball moves, the fundamentals. The same thing happens in baseball camp. Hold the bat, stand, spread your feet, swing. These are fundamentals. It's just like you do in phonics when learning to read and write, when you master the fundamentals of language.

What happens in these camps when you play? They tell you, forget the fundamentals, and you play from instinct, but it's a highly developed instinct developed through practice of the fundamentals. Your judgments are predicated on sound responses. You won't get an Olympic athlete, or a professional baseball player or tennis player, who doesn't have a solid foundation in the basics of their sport. In the journalism that you do, for example, reading, writing, and even arithmetic are the fundamentals, the basic tools for building everything you write about technology.

So, I'm saying that without the fundamentals of understanding human behavior, you just cannot develop media programs that will enable human behavior instinctively. When these media psychology studies begin to be taught in the engineering and design programs, then the judgments of these graduates and professionals in the industry, when creating their new interactive programs, will be based on informed behaviors. Both the media programming and the developers themselves will get better at a result.

One of my pet examples, because I am frustrated by it having started my life as a computer programmer, is that every time you see a program that says "Quit" to end the program, you know that the developers of that program did not understand basic psychology. The word "quit" is a term that came to the software industry because programmers put it at the end of their code routines as a term of frustration. You do it, and it's cute, and nobody cares.

On a piece of software you're making programs for an adult or a child, when they see the word "quit," emotionally, for them as users, the word "quit" is a negative term of failure. The term engenders feelings of failure, rejection, repugnance. Now, if you want to cause people to feel good about your program, why would you want to put a term of rejection on the screen and create an unconscious negative mindset with someone who's using your product? Wouldn't you rather find a way to end the program that feels more friendly?

So all of these factors are part of this whole thing called media psychology. It's a big field, it's going to be developed, I think significantly. I wrote a journal article about it a long time ago, and when it finally came out recently, I must have gotten 400 telephone calls, letters, and e-mails. I've been a member of the APA for a long time, but until lately I've functioned in the edges of the group because I'm not a practicing clinical psychologist. I've been kind of a practicing media psychologist, a schoolteacher, really, who makes learning software that genuinely support learning. That's been my interest. Fundamentally, I was educated that way, and the response has been awesome as people awaken to these ideas. I met these clinical psychologists at the APA now, and their response inspires me. I went to the last convention, and we set up this study I told you about to define the field. There's now a media psychology division now in the APA, and it has hundreds of members. There's growing recognition of this emerging field. At last, media psychology is important. end
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Casting The Net

CASTING THE NET OVER GLOBAL LEARNING
by Dr. Bernard Luskin

An comprehensive overview of critical advances in k-12 and higher education along with corporate training and lifelong learning.
THE AUTHOR is a world pioneer in distance learning and interactive media, a media psychologist, and director of the media studies program at Fielding Graduate Institute.

CLICK TO ORDER


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"I've adapted Maslow and Rogers and others to software. So, this would be 'Luskin's Theory' about the application of software to behavior.

You just take the theory of psychology already out here, and apply it to technology."

Bernard
Luskin

Casting The Net

MEDIA VISIONS

Global Sense Book
Global Sense Blog
Media Reports Blog
Journalism
Podcasts

About Judah Freed
Speaking
Consulting
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Reiki

Subscribe
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Search Site
Site Menu
Home Page

 

MEDIA VISIONS

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About Judah Freed
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Subscribe
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"Media psychology is going to become a major discipline in the 21st century."

Bernard
Luskin

Casting The Net

MEDIA VISIONS

Global Sense Book
Global Sense Blog
Media Reports Blog
Journalism
Podcasts

About Judah Freed
Speaking
Consulting
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"I'm saying that without the fundamentals of understanding human behavior, you just cannot develop media programs that will enable human behavior instinctively."

Bernard
Luskin


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