Visions Voices

Visionary Voices
. Talking with Media Visionaries

Media leaders discuss the social effects of interactivity.

VISIONS CREATE MEDIA AS MEDIA CREATE VISIONS

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Esther Dyson

. A conversation with
Esther Dyson,
President of EDventure Holdings.

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Interviewed by Ken Freed. 


The "most influencial woman on the Internet" talks about the relationship between humanity and the media.

Esther Dyson is a natural born networker.

Raised amid the Dyson family network of scientists and thinkers, since the Seventies, Esther Dyson has been on her own connecting people and ideas in original ways. Watched and emulated as a model for women in media, Dyson's personal vision for interactive media has influence far beyond the scope of her daily work.

Dyson is president and owner of EDventure Holdings, a small yet globally diversified information services company based a few blocks from Washington Square in New York City. EDventure invests in information-oriented startup ventures in central and eastern Europe as well as in the USA. EDventure conducts industry events like the PC Forum and the High-Tech Forum. Since 1982, EDventure's newsletter, Release 1.0, help readers see underlying patterns behind industry trends, a theme echoed in her book, Release 2.0.

Esther Dyson was the controversial first interim chairperson of ICANN, the Internet Corporation for Assigned Names and Numbers, a position she resigned. She was a member of Vice President Al Gore's vital National Information Infrastructure Advisory Council, where she focused on privacy and security issues along with fostering support for Project Kickstart, helping schools, libraries and community centers hook up to the Internet.

Pree-ICANN, Dyson also served as the chair of the Electronic Frontier Foundation. She additionally is associated with the Institute for EastWest Studies, Global Business Network, Eurasia Foundation, Santa Fe Institute, Poynter Institute For Media Studies, the Russian Internet Technology Center (she speaks fluent Russian), and a few small software companies, chiefly in eastern Europe. In most cases, she sits on the board of directors.

Upside stated that her "stature is based entirely on her ability to influence others with her ideas rather than directly control companies or huge amounts of capital."

After five years as a Wall Street securities analyst, Dyson graduated from Harvard in 1972 with a BA in economics, soon gaining national attention as a reporter for Forbes magazine. These days she's generally on the other end of the interview, such as when we spoke by phone in January 1997 (two years before ICANN) while she prepared to leave home yet again to use her mind and her voice to shape the world.


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Freed: When you say the words, "interactive media," what do you mean?

Dyson: Frankly, I don't think it really matters how you define it. You just need to speak clearly about whatever you are talking about.

There are two general visions of interactive media. The vision a lot of people have is that they're just going to interact with some computer, and I don't find that very exciting. The vision I like is the one where a person interacts with other people. A video game is interactive, in the first sense, but to me, what's more interesting is if there are other people there, so that the game becomes a communication medium. That's my concept of interactivity.

Freed: Would you include interactive TV as a form of interactive media?

Dyson: I wouldn't consider traditional "interactive television" to be what I'm talking about although some people might well do so. To me, Interactive TV is still just TV with more user choices from a bunch of channels set up by whoever is running the interactive TV system. The user doesn't have any real feedback on the content, and the people sending it to him don't care who he is or what he thinks, other than wanting to know what he's watching so they can sell stuff. You give me 500 channels to choose from, and I choose. But I want to have some input on what's in those 500 channels. In the end, I want it to be decentralized. I want to be able to talk with other people.

Freed: Would you say true interactive television needs to be two-way?

Dyson: Absolutely. If it's genuinely two-way TV, where they can communicate with other people, I think that's great. If it's two-way only to the extent they can tell the television supplier what program they want to watch, I don't consider that to be my version of interactive media.
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Power of Interactivity

Freed: With your definition to stimulate lively conversation, do you think the act of interacting via new media will alter our individual consciousness of ourselves?

Dyson: Absolutely. It affects your sense of yourself the way it affects any other kind of interaction. It depends on who's on the other end, of course. It's like saying, how does interacting with other people affect you? It affects you a lot, as well, but how it affects you depends very much on the people you interact with.

Freed: What happens if you interact in an open system without limits on access to other people?

Dyson: It makes you feel more powerful. You feel more connected with the broader world.

Freed: Let's take each of those in turn. Following an "if-then" line of reasoning, if people feel more powerful, then what?

Dyson: If they feel more powerful, they have more self-esteem and more incentive to take action about whatever it is they care about. They no longer feel passive. My hope in a lot of the things that I do is to help make people feel they have an impact on the world around them, so they will get more politically involved. I want them to feel they have an investment in the society around them, so they contribute to their community, whether it's getting active in their children's school or even not littering. It's feeling some sense of responsibility for what happens around you. If you feel that nothing you do makes any difference, then you're not going to care about others or yourself.

Freed: Sure, we become truly careless. Would you agree with those who say having control over an interactive screen may help evoke a feeling that we also can control the rest of our lives?

Dyson: I don't get self-esteem from having power over a screen. I get self-esteem from having a broad reach, from being able to talk with other interesting people all over the world. I'm smart enough, and I presume most other people are smart enough, to feel that controlling a TV screen, let's face it, really doesn't validate me very much as a human being. Real self-esteem is based on some kind of genuine accomplishment, and people are smart enough to know what that is. Controlling a TV screen, I'm sorry, is not a terrific achievement.
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Learning Media

Freed: What about the accomplishments possible through distance learning? How can interactive media best benefit education?

Dyson: First of all, interactive media can do great things for getting children excited, having them learn how to read and write so they can send things to one another, having them get interested in communicating with other people. They [the media] cannot replace teachers. If I had to choose between getting a good teacher or else getting a good computer, I'd pick the good teacher every time. I think the quality of the people who are surrounding the kids is ten times more important than the technology. But if you have that already, then I think interactive media are great, much better than having the kids sit passively in front of the TV.

Freed: Do you think kids should be taught to be wary of interactive media?

Dyson: To the extent that kids should be taught to think skeptically about everything, I think interactive media are definitely one of the main things for them to think skeptically about. Just like whenever you read something, you want to ask, "Who wrote it? Is it true? Why did they write it?" That's called intelligent reading. You need intelligent interacting, as well.

Freed: That would mean expanding standard media literacy training in the schools to include instruction about interactivity itself, what I call "Deep Media Literacy." What about interactive content inside the home? What do think about parental controls like the V-chip?

Dyson: I want to stress the importance of going beyond the V-chip and having a rating system that is more decentralized, that has different raters and different criteria so that it's not "One size fits all." The V-chip is better than censorship, but it's pretty close because the ratings are centrally controlled. People are fully capable of making their own choices -- not just of what to watch or download, but whose judgment to trust, which rating services to rely on. The V-chip doesn't allow the plurality and multiplicity of viewpoints that I support.
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Global Sense

Freed: Let's come back to the point you made about feeling more connected. How do you think a greater awareness that we're all interactive will influence the way we behave?

Dyson: If you feel more connected, you behave more responsibly. For instance, I think everyone should have a right to anonymity on the Internet, but anonymity generally is not the best way for us to interact socially. It weakens our sense of responsibility because it removes our sense of accountability. There are reasons for anonymity, and they are very good ones, on occasion, but it's not something I would encourage as a rule.

Freed: Is there anything the media industry can do to promote a global sense of responsible interactivity among the general public?

Dyson: Engage in it themselves [responsibility]. Everybody who's in the industry, ideally, should feel some sense that, "Gee, people won't respect us if we publish garbage." Unfortunately, a lot of people would rather just get rich. I hope that people start to think more about their kids in whatever it is they're doing.

Most of all, they can take time to think about these issues. It may sound like a stupid answer, but just thinking about this stuff really does make a difference. Honestly, it does. People can think about it. Write about it. They can publish columns like yours. I know it sounds simple, but that's what it takes to start. end
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"The vision a lot of people have is that they're just going to interact with some computer, and I don't find that very exciting.

The vision
I like is the one where
a person interacts
with other people.
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Esther Dyson.

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"If you
feel that nothing you do makes any difference, then you're not going to care about others or yourself.
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Esther Dyson.

 



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